When it comes to Nerf wars, anything goes. It doesn’t take much to have a good time. If you’re looking to battle with your buddies and pit teams against teams for glory, honor, and bragging rights, Nerf wars are a great outlet for you to embrace your inner child.
Typically, the rules of Nerf wars differ depending on the game variant you and your buddies decide to play. If there is a general consensus for or against a certain rule, it can be added or omitted. When it comes down to it, the rules of the game are up to you! However, there are several guidelines and general courtesy staples that those in the Nerf war community like to follow.
Online administrators on popular Nerf war forums have established a general set of rules that most players can agree to follow. By better understanding how most players like to conduct the game, you can get started on the fun in no time.
Gather your bros and check out these simple Nerf gun war rules so that you can safely battle for glory!
A Word about Cheaters
To further emphasize why following the Nerf war rules and guidelines is so important, we want to make a special note about what happens when people cheat during Nerf wars.
Well-known players in the Nerf community can earn their own reputation as cheaters, and then they will never be invited to play again. Cheaters can ruin the fun and create more issues than solutions. Cheaters who clearly do not follow the rules can’t keep playing for fun – because it brings everyone down. Don’t feel obligated to keep a cheater in your group if they are showing a consistent bad attitude.
On that same note, it’s important to remember not to argue during a game as well. If you get into an argument with yours or the enemy’s team about hits, it will cause a disruption and could pause the game indefinitely. Remember to keep a fair attitude, keep your eyes on the prize, and play nicely.
Safety is the most important feature of a Nerf war. Nerf battles are for friendly competition, thrilling strategy contests, and a good time. Nerf battles are not for serious injuries or trips to the hospital. Safety rules are the most important of Nerf war rules, and should be followed diligently in order for everyone to have a good time.
- No physical contact. The first safety rule is one of the most important. There is no hitting, kicking, pushing, pulling, wrestling, or physical attacking involved in Nerf wars. The only physical contact that should be made with another player is in the form of tapping, which is used to get someone “out”, to “revive” someone, or to save them from a hostage situation.
- No intentional face shots. We get it, sometimes you accidentally hit the face and that’s okay. As long as you are not intentionally aiming right between the eyes, you can simply apologize for a face shot and move on.
- Always wear eye protection. During your Nerf war battles, it’s important to keep on protective eyewear at all times. This can protect you from those accidental face shots from the enemy team, as well as keep you from taking penalties.
- If using melee weapons, you may only tap. Do not strike. Most Nerf battles prohibit the use of melee weapons. However, if you do end up in a Nerf battle that involves swords and other melee products, make sure to softly tap instead of swinging when hitting an enemy.
Other safety rules include the use of modified weapons. In some games, modified blasters will be allowed. In all standard stock games, however, modified guns are not allowed. You must use the standard Nerf stock weapons only.
Safety rules are entailed by combat rules, which are tied closely to the instructions of each game or match. While combat rules may differ for your team, there is a general way of doing things that makes it much easier to coordinate a battle:
- Do not leave the base until the main whistle blows. There is a warning whistle about 30 seconds before the main whistle, which can release you into the battle.
- Play honestly. If you get hit, that makes you dead or wounded. Make sure to play fair and fall down if you do get hit.
- Hits to the head and torso count as kills. Hits in all other locations, such as the arms, legs, or side, count as injuries but not deaths.
- If you die on your last life, you must leave the game. This includes laying down your weapon and your bullets on the ground, and leaving the playing area as immediately as you can.
By playing fairly, everyone can have a smooth Nerf war. It’s never fun being the one to get hit, but the deaths and lives system is what helps the teams determine who wins.
Equipment rules are very specific per game type. Some stock games require very specific pieces of equipment to be used, while others are more free-form. These equipment rules cover a general span of game types, and can be applied in nearly any Nerf war situation.
- Don’t use damaged darts. Damaged darts will jam your gun. It’s best to leave a damaged dart on the ground.
- Do not throw darts. Nerf darts are made to be loaded into your gun, and should be treated like actual bullets. They cannot be thrown.
- Try not to damage the darts. You should avoid stepping on, stuffing, or roughly handling darts. They damage easily.
In general, there are a set of rules that should always be followed when establishing parameters and guidelines:
- Only Nerf guns may be used. No water guns or other toys.
- Do not throw or drop guns. Nerf guns can break easily!
- You can loot dead soldier’s weapons and bullets, but not their custom weapons. After the battle is over, all weapons must be returned to their owners, of course.
- No going outside of battle zones. This applies to any Nerf war game type. Determine which lines go “out of bounds” for your playing zone, and ensure that no players go past that line.
By following the rules of honor, safety, combat, and equipment, you can be on your way to having a smooth and fun Nerf war course. Understanding Nerf war rules can bring you closer to figuring out which type of Nerf battle you’d like to have. Other than the safety rules and general rules, these rules can be changed or modified according to what you and your team agree on.